NAVIGATION
 Home
 About Darkmoor
 Town Charter
 Town Forums
 Town Council
 Roll of Honor

PUBLIC GUILDS
 Keepers of the Virtuous Path (KVP)
 Order of Tendai (OTE)
 Royal Holy Knighthood (RHK)
 Temple of Virtues (+)
 Third Legion (III)

PRIVATE GUILDS
 Township of Darkmoor (-D-)
 Ein Neuer Anfang (ENA)
 Kentucky Fried Chicken (KFC)
 Merchant Alliance (MAR)

DARKMOOR BUILDINGS
 Map of Darkmoor
 Bedwyr Center
 Castle Darkmoor
 Fort Darkmoor
 Grand Colisseum
 Hall of Guilds
 Marketplace
 Skyview Tavern
 Temple of Virtues

TOWN GUILDSTONES
 Darkmoor Township
 Merchant Alliance
 Center Arcane Arts
 Home Guard
 Mercenaries Guild
 Order of Templars

OLD BUILDINGS
 Center Arcane Arts
 Courthouse & Jail
 Halloween 2003 Maze
 Imperial Gardens
 Temple of Vesta

LINKS



About Darkmoor


Arriving in a foreign land, battered and beatened, a contingent of Roman soldiers soon showed their resourcefulness by establishing a rudimentary settlement. In time, due to lack of space, that settlement found its way to the Trammel facet, where it founded Ravenvale, a quiet mining town along the mountain range north of Britain.

Now, with the opening of Malas, they have moved once again. While exploring Malas, these hardy people encountered a strange assembling of people in dark purple robes. Templar Healers they called themselves, although there were other Templar Monks and Templar Clerics.

They led the Roman adventurers up to towards the deeper valley of the mountain range east of Luna, where standing strong and brightly was the white Temple of Compassion. Encouraged, and enamored with the reception provided by these native inhabitants, a new settlement rose.

This settlement, named Darkmoor, soon would become the capital city of an empire of the same name, stretching from Malas, to Trammel, to Felucca. While originally the homes of the Templar Healers, and the Legionnaires of the Third Legion, soon many others called Darkmoor home.

This is Darkmoor, and we hope you will find a home here too. We welcome all visitors, and merely ask that if they wish to participate, to make their intentions known so that we may assist in making you feel welcome. We hope that you, and eventually your guild, will find Darkmoor to be supportive to you, as well as Sonoma in general.

Directions to Darkmoor


Why Is Darkmoor Unique From Other Player Towns?Township of Darkmoor


It is the rules that all buildings in the area who wish to join the township must follow.that makes Darkmoor so unique.


Rules for any building wishing to join the Township of Darkmoor:
(Note: You do not need a builing to join town or participate in activities)

  • All buildings in town must have at least 3/4 of building space opened to general public. This is so visitors can feel free to venture about and explore the town as they wish.
  • All buildings in town must have a role and purpose. The theme should reflect that purpose. Additionally, a staff may be recruited to further that purpose. A building must be active through the mechanics of the house or through it's staff giving it life.